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Day 20 of 30โœ“ Sent

Game Idea Deep Dive #2 โ€” Narrative and Story-Driven Games

Explore narrative game design โ€” how to tell a story through mechanics, not just cutscenes.

Email subject:Game Idea Deep Dive #2 โ€” Narrative and Story-Driven Games

Topics Covered

  • โ€ขWhat makes a narrative game: player agency in story, environmental storytelling, character-driven progression
  • โ€ขSuccessful examples: What Remains of Edith Finch, Firewatch, A Short Hike, Unpacking, Disco Elysium
  • โ€ขTools in Unity: Ink (narrative scripting language, free, integrates with Unity), Yarn Spinner (visual dialogue trees)
  • โ€ขAI advantage: Claude writes excellent branching dialogue, item flavour text, journal entries โ€” massive time saver
  • โ€ขScope reality: narrative games are harder to scope than puzzle. Story needs an end. Budget 2x more writing time than you think.
  • โ€ขAI game idea for you: 'A first-person memory game set in a Brisbane house after a family event. You find objects that trigger audio memories. Non-linear, emotional, 30-45 mins total.' โ€” personal, achievable, resonant.