Solo Game Dev
30-day course on what's actually possible as a solo dev in 2026 โ engines, AI tools, monetisation, and shipping.
Course Content
The Landscape โ What's Actually Possible as a Solo Dev in 2026
Get a clear, honest picture of solo game development today โ what's possible, what's not, and why 2026 is the best time to start.
Choosing Your Engine โ Unity vs Godot vs Unreal (and Why It Matters)
Make an informed engine choice before writing a single line of game code.
The Game Dev Process โ From Idea to Shipped
Understand the full pipeline so nothing surprises you mid-project.
Your Head Start โ What Your C# Background Gets You For Free
Map your existing .NET/Xamarin/MAUI skills to Unity concepts so you know exactly where you're starting.
AI's Role in Game Dev โ Where It Actually Helps (and Where It Doesn't)
Build a clear mental model of your AI-assisted dev pipeline before you start using the tools.
The Asset Pipeline โ 2D, 3D, Audio, and UI from Scratch
Understand how game assets flow from creation to in-game, so you know what to generate and where it goes.
Week 1 Recap + Your First Game Concept Exercise
Consolidate Week 1 and define your first game concept โ the one you'll build over this course.
AI for Game Ideation โ Prompting for Concepts That Actually Work
Learn to use AI as a game design collaborator, not just an executor.
AI for 2D Art โ Generating Sprites, Backgrounds, and UI That Look Intentional
Build a practical 2D art generation workflow you can actually use in production.
AI for 3D Assets โ From Text to Textured Model in Under 10 Minutes
Generate usable 3D assets for desktop and mobile without knowing how to 3D model.
AI for Audio โ Music, SFX, and Voice Without a Composer or Sound Designer
Build a complete audio pipeline using AI tools โ music that loops, SFX that punch, voice that fits.
AI for Code โ Using Claude Code and Cursor to Write Unity Scripts
Establish your AI coding workflow for Unity โ the biggest time saver in your pipeline.
AI for Game Design โ GDDs, Mechanics, Narrative, and Balance
Use AI as your game designer co-pilot โ beyond just asset generation.
Week 2 Recap โ Your AI Pipeline Is Ready, Let's Build It
Consolidate your full AI pipeline and set up the tools you'll use this week.
Unity Fundamentals โ Scenes, GameObjects, and the Inspector (For C# Devs)
Get oriented in Unity fast โ you already know C#, so we skip the basics and go to what's different.
Your First Mechanic โ Building the Core Loop in Unity
Build one working mechanic in Unity โ the heart of your game โ using Claude Code to assist.
Mobile-First Design โ Touch, Performance, and Safe Zones
Understand what makes a mobile game different from desktop โ design for the platform from day one.
Desktop Publishing โ Steam, itch.io, and Cross-Platform Builds
Understand the desktop publishing landscape and how to export from Unity to Windows, Mac, and Linux.
Game Idea Deep Dive #1 โ Casual Puzzle Games (Best Fit for Solo Dev)
Explore the casual puzzle genre in depth โ why it's ideal for solo devs and how to make yours stand out.
Game Idea Deep Dive #2 โ Narrative and Story-Driven Games
Explore narrative game design โ how to tell a story through mechanics, not just cutscenes.
Game Idea Deep Dive #3 โ Arcade and Action Games
Explore arcade/action game design โ fast, satisfying, replayable.
Game Idea Deep Dive #4 โ Productivity and Utility Games (Your Software Background Is an Asset)
Explore the intersection of games and software tools โ a genre where your background is a unique advantage.
Monetisation โ Ads, IAP, Premium, and What Actually Works for Solo Devs
Understand how games make money and which model fits your game and audience.
App Store and Google Play โ Submission, Review, and What Gets Rejected
Understand the submission pipeline end-to-end so launch day isn't a surprise.
Marketing Your Game โ What Actually Works for Indie Devs With No Budget
Build a realistic, no-budget marketing strategy that fits around development.
From Prototype to Alpha โ What Changes and When to Make It
Know when your prototype is ready to become a real game โ and what that transition looks like.
Polish and Game Feel โ The Difference Between Good and Memorable
Understand game feel โ the invisible quality that separates games people love from games people finish and forget.
Realistic Timeline โ What 3, 6, and 12 Months of Solo Dev Actually Looks Like
Set a realistic schedule for your first shipped game โ accounting for your health, workload, and available time.
Your Personal Game Concept โ Let's Refine It Together
Take everything you've learned and sharpen your specific game concept into something you can actually build.
Day 30 โ Your Game Development Roadmap. What's Next.
Leave this course with a concrete 90-day plan, the right tools, and the confidence to ship your first game.