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Solo Game Dev

30-day course on what's actually possible as a solo dev in 2026 โ€” engines, AI tools, monetisation, and shipping.

๐Ÿ“… 30 days๐Ÿš€ Started 15 April 2026๐Ÿท๏ธ tech

Course Content

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The Landscape โ€” What's Actually Possible as a Solo Dev in 2026

Get a clear, honest picture of solo game development today โ€” what's possible, what's not, and why 2026 is the best time to start.

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Choosing Your Engine โ€” Unity vs Godot vs Unreal (and Why It Matters)

Make an informed engine choice before writing a single line of game code.

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The Game Dev Process โ€” From Idea to Shipped

Understand the full pipeline so nothing surprises you mid-project.

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Your Head Start โ€” What Your C# Background Gets You For Free

Map your existing .NET/Xamarin/MAUI skills to Unity concepts so you know exactly where you're starting.

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AI's Role in Game Dev โ€” Where It Actually Helps (and Where It Doesn't)

Build a clear mental model of your AI-assisted dev pipeline before you start using the tools.

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The Asset Pipeline โ€” 2D, 3D, Audio, and UI from Scratch

Understand how game assets flow from creation to in-game, so you know what to generate and where it goes.

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Week 1 Recap + Your First Game Concept Exercise

Consolidate Week 1 and define your first game concept โ€” the one you'll build over this course.

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AI for Game Ideation โ€” Prompting for Concepts That Actually Work

Learn to use AI as a game design collaborator, not just an executor.

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AI for 2D Art โ€” Generating Sprites, Backgrounds, and UI That Look Intentional

Build a practical 2D art generation workflow you can actually use in production.

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AI for 3D Assets โ€” From Text to Textured Model in Under 10 Minutes

Generate usable 3D assets for desktop and mobile without knowing how to 3D model.

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AI for Audio โ€” Music, SFX, and Voice Without a Composer or Sound Designer

Build a complete audio pipeline using AI tools โ€” music that loops, SFX that punch, voice that fits.

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AI for Code โ€” Using Claude Code and Cursor to Write Unity Scripts

Establish your AI coding workflow for Unity โ€” the biggest time saver in your pipeline.

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AI for Game Design โ€” GDDs, Mechanics, Narrative, and Balance

Use AI as your game designer co-pilot โ€” beyond just asset generation.

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Week 2 Recap โ€” Your AI Pipeline Is Ready, Let's Build It

Consolidate your full AI pipeline and set up the tools you'll use this week.

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Unity Fundamentals โ€” Scenes, GameObjects, and the Inspector (For C# Devs)

Get oriented in Unity fast โ€” you already know C#, so we skip the basics and go to what's different.

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Your First Mechanic โ€” Building the Core Loop in Unity

Build one working mechanic in Unity โ€” the heart of your game โ€” using Claude Code to assist.

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Mobile-First Design โ€” Touch, Performance, and Safe Zones

Understand what makes a mobile game different from desktop โ€” design for the platform from day one.

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Desktop Publishing โ€” Steam, itch.io, and Cross-Platform Builds

Understand the desktop publishing landscape and how to export from Unity to Windows, Mac, and Linux.

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Game Idea Deep Dive #1 โ€” Casual Puzzle Games (Best Fit for Solo Dev)

Explore the casual puzzle genre in depth โ€” why it's ideal for solo devs and how to make yours stand out.

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Game Idea Deep Dive #2 โ€” Narrative and Story-Driven Games

Explore narrative game design โ€” how to tell a story through mechanics, not just cutscenes.

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Game Idea Deep Dive #3 โ€” Arcade and Action Games

Explore arcade/action game design โ€” fast, satisfying, replayable.

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Game Idea Deep Dive #4 โ€” Productivity and Utility Games (Your Software Background Is an Asset)

Explore the intersection of games and software tools โ€” a genre where your background is a unique advantage.

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Monetisation โ€” Ads, IAP, Premium, and What Actually Works for Solo Devs

Understand how games make money and which model fits your game and audience.

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App Store and Google Play โ€” Submission, Review, and What Gets Rejected

Understand the submission pipeline end-to-end so launch day isn't a surprise.

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Marketing Your Game โ€” What Actually Works for Indie Devs With No Budget

Build a realistic, no-budget marketing strategy that fits around development.

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From Prototype to Alpha โ€” What Changes and When to Make It

Know when your prototype is ready to become a real game โ€” and what that transition looks like.

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Polish and Game Feel โ€” The Difference Between Good and Memorable

Understand game feel โ€” the invisible quality that separates games people love from games people finish and forget.

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Realistic Timeline โ€” What 3, 6, and 12 Months of Solo Dev Actually Looks Like

Set a realistic schedule for your first shipped game โ€” accounting for your health, workload, and available time.

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Your Personal Game Concept โ€” Let's Refine It Together

Take everything you've learned and sharpen your specific game concept into something you can actually build.

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Day 30 โ€” Your Game Development Roadmap. What's Next.

Leave this course with a concrete 90-day plan, the right tools, and the confidence to ship your first game.

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