๐ŸŽ“Iris Courses|Your personal AI learning library
โ† Solo Game Dev
Day 26 of 30โœ“ Sent

From Prototype to Alpha โ€” What Changes and When to Make It

Know when your prototype is ready to become a real game โ€” and what that transition looks like.

Email subject:From Prototype to Alpha โ€” What Changes and When to Make It

Topics Covered

  • โ€ขThe prototype exit criteria: core mechanic feels fun, someone else played it and understood it, you still want to build it
  • โ€ขAlpha = prototype + content + real assets + basic UI. Not polished. Not complete. But recognisable as a real game.
  • โ€ขContent pipeline: level design, asset integration, audio, UI. Each is a separate workstream โ€” AI helps with all four.
  • โ€ขTechnical debt from prototyping: refactor before alpha, not after. Claude Code can help restructure messy prototype scripts.
  • โ€ขAlpha playtest: 3-5 players, unguided. Watch them play โ€” don't explain anything. Note where they get stuck or bored.
  • โ€ขAlpha milestone: 10-20% of final content, all core systems working, one complete level start-to-finish