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โ† Solo Game Dev
Day 25 of 30โœ“ Sent

Marketing Your Game โ€” What Actually Works for Indie Devs With No Budget

Build a realistic, no-budget marketing strategy that fits around development.

Email subject:Marketing Your Game โ€” What Actually Works for Indie Devs With No Budget

Topics Covered

  • โ€ขDevlog culture: document your process publicly. Twitter/X, TikTok, YouTube โ€” solo devs building in public attract audiences
  • โ€ขReddit: r/indiegaming, r/AndroidGaming, r/iosgaming, r/gamedev โ€” share milestones, not spam
  • โ€ขGIFs and video: the most shareable format. Record Unity Editor, edit in Canva. Show the mechanic in 5 seconds.
  • โ€ขPress kits: presskit() or dopresskit โ€” a simple one-page about your game. Press and content creators use these.
  • โ€ขLaunch timing: avoid major AAA release weeks. Check Steam Next Fest for timing if doing PC.
  • โ€ขAI for marketing: Claude writes press releases, social captions, App Store copy, pitch emails to press