โ Solo Game Dev
Day 11 of 30โ Sent
AI for Audio โ Music, SFX, and Voice Without a Composer or Sound Designer
Build a complete audio pipeline using AI tools โ music that loops, SFX that punch, voice that fits.
Email subject:AI for Audio โ Music, SFX, and Voice Without a Composer or Sound Designer
Topics Covered
- โขMusic: Suno (best quality, full songs with lyrics/instrumental), Udio (more control, stems available), Mubert (real-time adaptive game music)
- โขSFX: ElevenLabs Sound Effects (text-to-SFX, excellent), Freesound (library, CC licensed), Bfxr (retro/chiptune generator)
- โขVoice: ElevenLabs (character voices, narration), PlayHT (alternatives), Murf
- โขLooping music: generate 60-90 second track, find natural loop point in Audacity, export as seamless loop
- โขAudio in Unity: AudioSource component, AudioClip, mixer groups for SFX/music/UI โ straightforward
- โขFile formats: WAV for SFX (small, lossless), OGG for music in Unity (compressed, loops cleanly)