โ Solo Game Dev
Day 5 of 30โ Sent
AI's Role in Game Dev โ Where It Actually Helps (and Where It Doesn't)
Build a clear mental model of your AI-assisted dev pipeline before you start using the tools.
Email subject:AI's Role in Game Dev โ Where It Actually Helps (and Where It Doesn't)
Topics Covered
- โขCode generation: Claude Code/Cursor writes Unity C# scripts, fixes bugs, refactors systems โ this is where AI shines most
- โข2D art: Midjourney, Leonardo.ai, Stable Diffusion โ character sprites, backgrounds, UI elements, icons
- โข3D assets: Meshy.ai, Tripo3D, Luma Genie โ generate 3D models from text or images, export to FBX/OBJ
- โขAudio: Suno (music), Udio (music), ElevenLabs (voice/SFX), Freesound (library) โ full audio pipeline without a composer
- โขGame design: Claude/GPT-4 for GDD writing, mechanic ideation, balance testing, narrative writing
- โขWhere AI struggles: animation (still mostly manual), complex physics, unique art style consistency, multiplayer architecture