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โ† Solo Game Dev
Day 5 of 30โœ“ Sent

AI's Role in Game Dev โ€” Where It Actually Helps (and Where It Doesn't)

Build a clear mental model of your AI-assisted dev pipeline before you start using the tools.

Email subject:AI's Role in Game Dev โ€” Where It Actually Helps (and Where It Doesn't)

Topics Covered

  • โ€ขCode generation: Claude Code/Cursor writes Unity C# scripts, fixes bugs, refactors systems โ€” this is where AI shines most
  • โ€ข2D art: Midjourney, Leonardo.ai, Stable Diffusion โ€” character sprites, backgrounds, UI elements, icons
  • โ€ข3D assets: Meshy.ai, Tripo3D, Luma Genie โ€” generate 3D models from text or images, export to FBX/OBJ
  • โ€ขAudio: Suno (music), Udio (music), ElevenLabs (voice/SFX), Freesound (library) โ€” full audio pipeline without a composer
  • โ€ขGame design: Claude/GPT-4 for GDD writing, mechanic ideation, balance testing, narrative writing
  • โ€ขWhere AI struggles: animation (still mostly manual), complex physics, unique art style consistency, multiplayer architecture