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Day 6 of 30โœ“ Sent

The Asset Pipeline โ€” 2D, 3D, Audio, and UI from Scratch

Understand how game assets flow from creation to in-game, so you know what to generate and where it goes.

Email subject:The Asset Pipeline โ€” 2D, 3D, Audio, and UI from Scratch

Topics Covered

  • โ€ข2D sprites: PNG with transparency, sprite sheets for animation, 9-slice for UI panels. Tools: Photoshop, Aseprite, AI-generated
  • โ€ข3D models: FBX or OBJ format, under 10k polys for mobile. Texture maps: Albedo, Normal, Metallic/Roughness
  • โ€ขAudio: WAV/OGG for SFX (short, punchy), MP3/OGG for music (compressed). Looping music needs seamless loop points
  • โ€ขUI: Unity's Canvas system. Use vector-style art (cleaner at all resolutions). Safe zones for iOS notch/Android cutout
  • โ€ขFonts: TTF/OTF. TextMeshPro in Unity for crisp text at any size
  • โ€ขAsset stores: Unity Asset Store (paid/free), Kenney.nl (free, huge library), OpenGameArt.org