โ Solo Game Dev
Day 6 of 30โ Sent
The Asset Pipeline โ 2D, 3D, Audio, and UI from Scratch
Understand how game assets flow from creation to in-game, so you know what to generate and where it goes.
Email subject:The Asset Pipeline โ 2D, 3D, Audio, and UI from Scratch
Topics Covered
- โข2D sprites: PNG with transparency, sprite sheets for animation, 9-slice for UI panels. Tools: Photoshop, Aseprite, AI-generated
- โข3D models: FBX or OBJ format, under 10k polys for mobile. Texture maps: Albedo, Normal, Metallic/Roughness
- โขAudio: WAV/OGG for SFX (short, punchy), MP3/OGG for music (compressed). Looping music needs seamless loop points
- โขUI: Unity's Canvas system. Use vector-style art (cleaner at all resolutions). Safe zones for iOS notch/Android cutout
- โขFonts: TTF/OTF. TextMeshPro in Unity for crisp text at any size
- โขAsset stores: Unity Asset Store (paid/free), Kenney.nl (free, huge library), OpenGameArt.org