โ Solo Game Dev
Day 15 of 30โ Sent
Unity Fundamentals โ Scenes, GameObjects, and the Inspector (For C# Devs)
Get oriented in Unity fast โ you already know C#, so we skip the basics and go to what's different.
Email subject:Unity Fundamentals โ Scenes, GameObjects, and the Inspector (For C# Devs)
Topics Covered
- โขScene: Unity's equivalent of a View/Page. Everything in your game lives in scenes. You'll have at least: Main Menu, Game, Game Over.
- โขGameObject: every object in Unity is a GameObject. It's just a container. Components give it behaviour.
- โขComponents: Transform (position/rotation/scale), Rigidbody (physics), Collider (hit detection), AudioSource, your custom scripts
- โขPrefab: a reusable template of a GameObject + its components. Like a class instantiated at runtime. Crucial concept.
- โขInspector: expose fields from your C# scripts with [SerializeField] โ they appear in the Inspector for easy tweaking without code changes
- โขHierarchy: parent-child relationships between GameObjects. Parenting handles relative positioning automatically.