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โ† Solo Game Dev
Day 16 of 30โœ“ Sent

Your First Mechanic โ€” Building the Core Loop in Unity

Build one working mechanic in Unity โ€” the heart of your game โ€” using Claude Code to assist.

Email subject:Your First Mechanic โ€” Building the Core Loop in Unity

Topics Covered

  • โ€ขThe core loop: the 1-3 actions a player repeats throughout your game. Everything else is scaffolding.
  • โ€ขExample loops: Tap to jump (endless runner) โ†’ Swipe to match (puzzle) โ†’ Click to place (tower defence) โ†’ WASD to explore (RPG)
  • โ€ขBuild it ugly first: no art, primitive shapes, hardcoded values. Just make the mechanic feel right.
  • โ€ขInput: Unity's new Input System. Ask Claude Code: 'Write a Unity C# script using the new Input System that handles [your input]'
  • โ€ขPhysics vs Transform: Rigidbody.AddForce for physics-simulated movement, Transform.Translate for direct control. Know which you need.
  • โ€ขPlaytest the mechanic alone: remove everything else. Does it feel good? Would you play this for 30 seconds?