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โ† Solo Game Dev
Day 17 of 30โœ“ Sent

Mobile-First Design โ€” Touch, Performance, and Safe Zones

Understand what makes a mobile game different from desktop โ€” design for the platform from day one.

Email subject:Mobile-First Design โ€” Touch, Performance, and Safe Zones

Topics Covered

  • โ€ขTouch input: tap, swipe, pinch, hold. Keep it to 1-2 touch actions. Players only have thumbs.
  • โ€ขSession length: mobile sessions average 2-8 minutes. Design levels/loops for this. No 20-minute levels.
  • โ€ขPerformance targets: 60fps on mid-range devices (iPhone 12, Samsung A series). Profile early.
  • โ€ขSafe zones: iOS has notch/Dynamic Island, Android has camera cutouts. Use Unity's Safe Area API to avoid these.
  • โ€ขScreen resolution: design at 1080x1920 (portrait) or 1920x1080 (landscape), use Canvas Scaler in Unity
  • โ€ขBattery and heat: avoid heavy particle systems, complex shaders, continuous camera access โ€” phones overheat