โ Solo Game Dev
Day 17 of 30โ Sent
Mobile-First Design โ Touch, Performance, and Safe Zones
Understand what makes a mobile game different from desktop โ design for the platform from day one.
Email subject:Mobile-First Design โ Touch, Performance, and Safe Zones
Topics Covered
- โขTouch input: tap, swipe, pinch, hold. Keep it to 1-2 touch actions. Players only have thumbs.
- โขSession length: mobile sessions average 2-8 minutes. Design levels/loops for this. No 20-minute levels.
- โขPerformance targets: 60fps on mid-range devices (iPhone 12, Samsung A series). Profile early.
- โขSafe zones: iOS has notch/Dynamic Island, Android has camera cutouts. Use Unity's Safe Area API to avoid these.
- โขScreen resolution: design at 1080x1920 (portrait) or 1920x1080 (landscape), use Canvas Scaler in Unity
- โขBattery and heat: avoid heavy particle systems, complex shaders, continuous camera access โ phones overheat