โ Solo Game Dev
Day 18 of 30โ Sent
Desktop Publishing โ Steam, itch.io, and Cross-Platform Builds
Understand the desktop publishing landscape and how to export from Unity to Windows, Mac, and Linux.
Email subject:Desktop Publishing โ Steam, itch.io, and Cross-Platform Builds
Topics Covered
- โขUnity build targets: switch platforms in Build Settings. Windows (StandaloneWindows64), Mac (StandaloneOSX), Linux (StandaloneLinux64), WebGL
- โขSteam: largest PC game store. $100 one-time submission fee. Minimum 2-week review. Steamworks SDK for achievements, cloud saves, leaderboards.
- โขitch.io: indie-first, no submission fee, instant publishing, smaller audience. Great for early builds, demos, and jam games.
- โขWebGL: play in browser, no install. Lower performance ceiling but easy to share. Great for demos.
- โขMac code signing: you'll need Apple Developer account ($149/yr) and Xcode to notarise Mac builds for distribution outside App Store
- โขCross-platform differences: file paths (Windows vs Mac), input (controller vs keyboard), display scaling