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Day 18 of 30โœ“ Sent

Desktop Publishing โ€” Steam, itch.io, and Cross-Platform Builds

Understand the desktop publishing landscape and how to export from Unity to Windows, Mac, and Linux.

Email subject:Desktop Publishing โ€” Steam, itch.io, and Cross-Platform Builds

Topics Covered

  • โ€ขUnity build targets: switch platforms in Build Settings. Windows (StandaloneWindows64), Mac (StandaloneOSX), Linux (StandaloneLinux64), WebGL
  • โ€ขSteam: largest PC game store. $100 one-time submission fee. Minimum 2-week review. Steamworks SDK for achievements, cloud saves, leaderboards.
  • โ€ขitch.io: indie-first, no submission fee, instant publishing, smaller audience. Great for early builds, demos, and jam games.
  • โ€ขWebGL: play in browser, no install. Lower performance ceiling but easy to share. Great for demos.
  • โ€ขMac code signing: you'll need Apple Developer account ($149/yr) and Xcode to notarise Mac builds for distribution outside App Store
  • โ€ขCross-platform differences: file paths (Windows vs Mac), input (controller vs keyboard), display scaling