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Day 23 of 30โœ“ Sent

Monetisation โ€” Ads, IAP, Premium, and What Actually Works for Solo Devs

Understand how games make money and which model fits your game and audience.

Email subject:Monetisation โ€” Ads, IAP, Premium, and What Actually Works for Solo Devs

Topics Covered

  • โ€ขPremium ($1-10): you pay once, play forever. Best for narrative games, puzzle games with clear value. Lower volume, higher quality audience.
  • โ€ขFree with ads: rewarded video (player chooses to watch for reward), banner/interstitial (intrusive, damages experience). Only viable at scale.
  • โ€ขFree with IAP: hints, extra lives, cosmetics, level packs. Works for puzzle/casual. Design the game around the IAP from day one.
  • โ€ขSubscription: rare for indie, works for utility games or content-heavy games with ongoing updates.
  • โ€ขSteam vs mobile monetisation: Steam players expect premium or free. Mobile has trained players to expect free.
  • โ€ขThe honest truth: most games make almost nothing. Design for the experience first. Monetisation is secondary for your first game.