๐ŸŽ“Iris Courses|Your personal AI learning library
โ† Solo Game Dev
Day 28 of 30โœ“ Sent

Realistic Timeline โ€” What 3, 6, and 12 Months of Solo Dev Actually Looks Like

Set a realistic schedule for your first shipped game โ€” accounting for your health, workload, and available time.

Email subject:Realistic Timeline โ€” What 3, 6, and 12 Months of Solo Dev Actually Looks Like

Topics Covered

  • โ€ข3-month game: 30-level casual puzzle, one mechanic, AI assets throughout. Achievable at 1-2 hours/day.
  • โ€ข6-month game: 50-level puzzle with narrative layer, or short narrative game (30-45 min play time), or simple arcade game.
  • โ€ข12-month game: roguelite with meta-progression, full narrative game with voice acting, or polished action game.
  • โ€ขYour context: solo consulting work, health recovery โ€” be honest about available hours. 1 hour/day consistently > 8 hours on weekends.
  • โ€ขThe compound effect: one system per week adds up fast. Week 4 = input, movement, camera, basic UI.
  • โ€ขAI as a multiplier: a solo dev with AI tools works at roughly 2-3x the pace of one without โ€” factor this in