โ Solo Game Dev
Day 28 of 30โ Sent
Realistic Timeline โ What 3, 6, and 12 Months of Solo Dev Actually Looks Like
Set a realistic schedule for your first shipped game โ accounting for your health, workload, and available time.
Email subject:Realistic Timeline โ What 3, 6, and 12 Months of Solo Dev Actually Looks Like
Topics Covered
- โข3-month game: 30-level casual puzzle, one mechanic, AI assets throughout. Achievable at 1-2 hours/day.
- โข6-month game: 50-level puzzle with narrative layer, or short narrative game (30-45 min play time), or simple arcade game.
- โข12-month game: roguelite with meta-progression, full narrative game with voice acting, or polished action game.
- โขYour context: solo consulting work, health recovery โ be honest about available hours. 1 hour/day consistently > 8 hours on weekends.
- โขThe compound effect: one system per week adds up fast. Week 4 = input, movement, camera, basic UI.
- โขAI as a multiplier: a solo dev with AI tools works at roughly 2-3x the pace of one without โ factor this in